/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "Emitter.h"


/**
=======================================
Blood Emitter
Author: Ken Smith
Date: 5-05-07
======================================
*/

#pragma once
#include "Emitter.h"

class CartridgeEmitter :
	public Emitter
{
public:
	CartridgeEmitter(void);
	
	/** Update the Emitters */
    virtual void Update(long dt);

    /** Render the Emitters */
    virtual void Render(IRender* r, ICamera* cam);

private:
	bool bounce;
	bool stop;
protected:
	/** Spawn a particle */
	virtual void Spawn();
public:
	~CartridgeEmitter(void);
};
